All Things Vyrion
- July 14th, 2011
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My Black-prog band, Vyrion, is about to launch a new album. The website has been updated to include new tracks, show information and more from ReverbNation.
My Black-prog band, Vyrion, is about to launch a new album. The website has been updated to include new tracks, show information and more from ReverbNation.
Frustrated with Away 3D’s transparent texture handling and armed with a weekend, I decided to make my own 3D graphics engine with Handsome Lads in mind.
I am yet to implement bitmap textures and perspective but the majority of the work has been done. At the moment it can wireframe and render an orthogonal view I plan to make the source available once the first Lads game is released.
UPDATE 08/04/2011: I have now added perspective projection and camera support.
The latest game from Handsome Lads requires skipless MP3 looping in-game – which I have recently learned is not an easy task due to discrepancies in the various MP3 decoders. Alas, I was continuing to work on my mp3 looping code and creating chiptunes to suit when I thought it would be a great idea to pull a prank on fellow Handsome Lad, Tom. I accidentally invented the chiproll. Masquerading as the music intended for publish. T%om was expecting the complete looping code and it was delivered – but instead of giving him the theme song, I gave him this.
I’ve just pushed a brand new game engine onto Google code under the Mozilla Public License.
http://code.google.com/p/enginedjw/
The Breaka Jetski Game Engine Explained
(written for Cru Digital)
Games are a powerful medium. While a film can only provide a few hours of entertainment to a group of people, a game can provide potentially limitless entertainment to a potentially limitless audience through the lure and viral spread of social competition. When Breaka commissioned us to create a microsite, we put a game front and centre. A good game needs a great idea, a tonne of play-testing, ten tonnes of optimisation and a solid framework. In this article I’m going to introduce you some of the processes involved in creating the Breaka Island Jetski Challenge.
I have been playing with Away3D Lite. Away3D Lite is a stripped back, high performance variant of Away3D with optimisation for Flash Player 10. I might say that, to this point, I am relatively happy with it.
The team at Papervision3D seems to be in hiding these days and I can’t help but think the departure of Ralph Hauwert from the project might have killed it. It is a shame, I have enjoyed working within their system on more than one occasion. On the other site of the fence its younger brother Away has been advancing at blistering speed.
The demo included is my “Hello World” of Away3D Lite. A loaded 3D terrain and some custom camera movement.
So I’ve been playing arround with orchestral composition for a while now and it never really gets a post. Most of what I’ve done is draft or concept and I rarely finish anything, but here are a few:
Looking for a completely Open Source, lightweight, easy to use tweening engine? So was I.
I announce the first public release of TweenDark, an open source, lightweight, fast AS3 tweening engine.
So I’m sporting Ubuntu Studio 9.10 at the moment. This is some excellent software. I’m surprised how user-friendly Ubuntu Linux has become – I’ve been flying through the UI, completing most tasks without the need to operate the console at all.
So, I’ve been doing some more work on Rotat towards rotation. In this tech demo, the wall collision has been removed in favour of the ability to climb walls.
I am certain that this has opened up some interesting gameplay possibilities – especially as the two behaviours can complement each other.
EDIT: The demo has been updated with more accuracy and wall clipping included. We’re still buggy, but coming…