So I’m starting to take a look at Flash Player 10′s 3D capabilities. I was initially a little disappointed with what was offered, but at a closer glance, this plane-based 3D engine allows me to create my very own polygon-based rooms.

What I have above is a working example of one such 3D room. This sample is a tech-demo for the evolution of Rotat the Rat’s level tools, a game that has nothing else in common with Rotat the Rat.