Archive for February, 2010

Rotating Rotat

So, I’ve been doing some more work on Rotat towards rotation. In this tech demo, the wall collision has been removed in favour of the ability to climb walls.

I am certain that this has opened up some interesting gameplay possibilities – especially as the two behaviours can complement each other.

EDIT: The demo has been updated with more accuracy and wall clipping included. We’re still buggy, but coming…

The Secret of Milky Island

This is a song that will likely be used for an upcoming campaign. Inspired by the work of Michael Land on Monkey Island.

The Secret of Milky Island

Rotat Engine

This is an early demo of the newly rewritten Rotat Engine.

Left / Right walk, space jumps.

Some of the cool features it has:

  • Tight, pixel-based collision detection.
  • Real-time gravity.
  • Camera control.

The core has also been made in a very robust MVC-like pattern.

This game will be a Handsome Lads game; as this is a technology blog, any further announcements about it will probably be made there.

Website Up

After a long wait, I’ve got my hosting back in order. I’ll be posting more frequently going forwards starting with the open source release of TweenDark, my lightweight AS3 animation/tweening engine and some cool game stuff for Rotat – which  has, I believe, been completely restarted twice since my website’s hosting issues.

For those who wish to know, I am now on Dreamhost. As far as hosting decisions go, this is easily the best I’ve made – so far they come highly recommended.

Unfortunately, a good amount of the linked filed have disappeared in the migration. I might bring some of it back down the track.

Also news is that I’m co-chairing an indie games studio called Handsome Lads.

I’d also like to thank mono-lab for the WordPress Theme – I will work towards building my own in the near future.

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