Archive for the ‘Actionscript 3’ Category

Rotat’s Level Editor

I’ve been working on this one for a while, though recently I’ve revamped it and improved it by a million fold. I present, to you, the drawing tools for Rotat’s level editor.

NB: This content was lost in the great blog migration of 2009. I am working on an advanced version of it and will be sure to share when it is available

The pen draws shapes, the hand moves shapes and the X deletes shapes. Once you start drawing a shape, you can close it by clicking on the first point again. Also, the canvas (in white) is movable.

This is one of my personal favourite examples of my drawing API usage. This one uses some great trig to automatically curve as you draw.

The Rotat level editor will rely on this for user experience, and I believe it is intuitive. Please offer any recommendations to make it more intuitive.

My Isometric Engine – 3D Bouncing + I love entropy (Get Out There)

UPDATE: I have now used this Isometric Engine in a live project. Check it out at getoutthere.qld.gov.au.

I decided to try my hand at isometric 3D. I’m developing a basic API called IsoMetrix. It handles all the movement and trig whilst allowing simple adjustments to all axis’.

The company I work for, Cru Digital, has a use for this – and most of the engines me and my colleague Matt looked at were unnecessarily complex. Hopefully, with a some further tweaking, this can do the job we want.

Click to read the nitty gritty bits Read more

Hook

I’ve recently made this demo, at work, for an advertising firm named Hook. It is entirely scripted – even the hook’s drawing – and no library elements were used to create it.

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