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	<title>Dale J Williams &#187; Rotat the Rat</title>
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	<description>Actionscript and Audio Production with Dale J Williams</description>
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		<title>Rotating Rotat</title>
		<link>http://blog.dalejwilliams.com/2010/02/17/rotating-rotat/</link>
		<comments>http://blog.dalejwilliams.com/2010/02/17/rotating-rotat/#comments</comments>
		<pubDate>Tue, 16 Feb 2010 14:02:20 +0000</pubDate>
		<dc:creator>Dale J Williams</dc:creator>
				<category><![CDATA[Actionscript 3]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Rotat the Rat]]></category>

		<guid isPermaLink="false">http://blog.dalejwilliams.com/?p=68</guid>
		<description><![CDATA[So, I&#8217;ve been doing some more work on Rotat towards rotation. In this tech demo, the wall collision has been removed in favour of the ability to climb walls. I am certain that this has opened up some interesting gameplay possibilities &#8211; especially as the two behaviours can complement each other. EDIT: The demo has ]]></description>
			<content:encoded><![CDATA[<p><a href="/files/rotat2/Rotat.swf" target="_blank"><img src="/files/rotat_test2.png" alt="" width="550" height="300" /></a></p>
<p>So, I&#8217;ve been doing some more work on Rotat towards rotation. In this tech demo, the wall collision has been removed in favour of the ability to climb walls.</p>
<p>I am certain that this has opened up some interesting gameplay possibilities &#8211; especially as the two behaviours can complement each other.</p>
<p><strong>EDIT: </strong>The demo has been updated with more accuracy and wall clipping included. We&#8217;re still buggy, but coming&#8230;</p>
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		<title>Rotat Engine</title>
		<link>http://blog.dalejwilliams.com/2010/02/08/rotat-engine/</link>
		<comments>http://blog.dalejwilliams.com/2010/02/08/rotat-engine/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 10:42:17 +0000</pubDate>
		<dc:creator>Dale J Williams</dc:creator>
				<category><![CDATA[Actionscript 3]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Rotat the Rat]]></category>

		<guid isPermaLink="false">http://blog.dalejwilliams.com/?p=39</guid>
		<description><![CDATA[This is an early demo of the newly rewritten Rotat Engine. Left / Right walk, space jumps. Some of the cool features it has: Tight, pixel-based collision detection. Real-time gravity. Camera control. The core has also been made in a very robust MVC-like pattern. This game will be a Handsome Lads game; as this is ]]></description>
			<content:encoded><![CDATA[<p><a href="/files/rotat1/Rotat.swf" target="_blank"><img src="/files/rotat_test1.png" alt="" width="550" height="300" /></a></p>
<p>This is an early demo of the newly rewritten Rotat Engine.</p>
<p>Left / Right walk, space jumps.</p>
<p>Some of the cool features it has:</p>
<ul>
<li>Tight, pixel-based collision detection.</li>
<li>Real-time gravity.</li>
<li>Camera control.</li>
</ul>
<p>The core has also been made in a very robust MVC-like pattern.</p>
<p>This game will be a<a href="http://www.handsomelads.com" target="_blank"> Handsome Lads</a> game; as this is a technology blog, any further announcements about it will probably be made there.</p>
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		<title>Rotat&#8217;s Level Editor</title>
		<link>http://blog.dalejwilliams.com/2008/07/15/rotats-level-editor/</link>
		<comments>http://blog.dalejwilliams.com/2008/07/15/rotats-level-editor/#comments</comments>
		<pubDate>Mon, 14 Jul 2008 14:12:55 +0000</pubDate>
		<dc:creator>Dale J Williams</dc:creator>
				<category><![CDATA[Actionscript 3]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Rotat the Rat]]></category>
		<category><![CDATA[Drawing]]></category>

		<guid isPermaLink="false">http://dalejwilliams.com/?p=25</guid>
		<description><![CDATA[I&#8217;ve been working on this one for a while, though recently I&#8217;ve revamped it and improved it by a million fold. I present, to you, the drawing tools for Rotat&#8217;s level editor. NB: This content was lost in the great blog migration of 2009. I am working on an advanced version of it and will ]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been working on this one for a while, though recently I&#8217;ve revamped it and improved it by a million fold. I present, to you, the drawing tools for Rotat&#8217;s level editor.</p>
<p><em>NB: This content was lost in the great blog migration of 2009. I am working on an advanced version of it and will be sure to share when it is available</em></p>
<p>The pen draws shapes, the hand moves shapes and the X deletes shapes. Once you start drawing a shape, you can close it by clicking on the first point again. Also, the canvas (in white) is movable.</p>
<p>This is one of my personal favourite examples of my drawing API usage. This one uses some great trig to automatically curve as you draw.</p>
<p>The Rotat level editor will rely on this for user experience, and I believe it is intuitive. Please offer any recommendations to make it more intuitive.</p>
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