The Secret of Milky Island
- February 11th, 2010
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This is a song that will likely be used for an upcoming campaign. Inspired by the work of Michael Land on Monkey Island.
This is a song that will likely be used for an upcoming campaign. Inspired by the work of Michael Land on Monkey Island.
This is an early demo of the newly rewritten Rotat Engine.
Left / Right walk, space jumps.
Some of the cool features it has:
The core has also been made in a very robust MVC-like pattern.
This game will be a Handsome Lads game; as this is a technology blog, any further announcements about it will probably be made there.
After a long wait, I’ve got my hosting back in order. I’ll be posting more frequently going forwards starting with the open source release of TweenDark, my lightweight AS3 animation/tweening engine and some cool game stuff for Rotat – which has, I believe, been completely restarted twice since my website’s hosting issues.
For those who wish to know, I am now on Dreamhost. As far as hosting decisions go, this is easily the best I’ve made – so far they come highly recommended.
Unfortunately, a good amount of the linked filed have disappeared in the migration. I might bring some of it back down the track.
Also news is that I’m co-chairing an indie games studio called Handsome Lads.
I’d also like to thank mono-lab for the WordPress Theme – I will work towards building my own in the near future.
Hey guys,
Just a quick note to let you know I’m going to be down for a few days as I switch hosts. This is largely due to a domain transfer that, for some reason, the current registrar couldn’t do immediately.
When I come back I’ll be on a new host and will be looking to make a few changes to the way I run my site. Expect something along the lines of seperate blogs for software, audio and an overarching personal blog for both (the latter to be similar to the way I run it now). This is, for the most part, due to the widening gap between my audio and software practices. Neither blog will be protected, or inaccessable from the other, I’m just trying to keep web types and musician types in the right spot.
Just recorded a rock track, first in a while. It’s an attempt at mainstream rock and it’s untitled as of yet, but as with all experiments its… an… experiment.
So I’m starting to take a look at Flash Player 10′s 3D capabilities. I was initially a little disappointed with what was offered, but at a closer glance, this plane-based 3D engine allows me to create my very own polygon-based rooms.
What I have above is a working example of one such 3D room. This sample is a tech-demo for the evolution of Rotat the Rat’s level tools, a game that has nothing else in common with Rotat the Rat.
I’ve been ripping myself to shreds lately as to how I should design my ultimate extendable user interface classes. Today I found a solution that I like to call the Widget…
A website I recently worked on was awarded an Outstanding Achievement award at the IMAs. This is an achievement on an international playing field, and one that I am proud to have been a part of.
The website was designed by Garth Sykes and developed by myself at Cru Digital for Michael Cook and Photographer’s Ink. It’s a nice website supported by some fantastic photography, I encourage you to have a look.
Using PHP, MySQL, XML and AS3, your daily healthy dose of programming acronyms, I’ve writen an AS3-based API for WordPress. If I continue to grow it, Actionscripters will be able to use this API to build their own wordpress blog without the need for data querying skills. I’m still figuring out what the title will be, but this open source project is sure to be a great way to give back to the WordPress and Actionscript communities.
The platform is incredibly easy to use for AS3 programmers. I am considering making it available as a component for MXML users.
I have an early working example based on my own website, available here.
It seems I’m always saying about how I haven’t posted in a while – but I have a good excuse this time. I just finished up the two games for the Ice Break Win a Ute campaign.
Ice Break are giving a way a Holden SS – V ute to the person lucky enough to find it under the cap. They’re also giving a bunch of petrol-powered, remote-controlled Holden utes to the mosty skilled drivers in an online game called Drift’n'Drag.
Drift’n'Drag is a Cru Digital (the company I am gainfully employed at) concept and, you guessed it, I programmed them both.
The website’s development was handled by my collegue Matt, the art and concept by Cru Digital, the portfolio by De Pasqualle.
I would strongly recommend you check it out, it’s my most proud programming work yet. Who knows, if you get good enough at the game you could even win the remote controlled ute!
http://www.icebreak.com.au – click to visit.